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First Ever Mario Kart 64 Custom Track

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Uploaded by on Aug 19, 2008

This is an entirely new level hacked into Mario Kart 64. It's still kinda ugly because I haven't given it any real graphics yet (and the video quality doesn't help), but it's playable. It completely replaces Rainbow Road, except for the floating faces in the sky. To my knowledge this is the first custom MK64 track ever made.

NO, THIS MUSIC IS NOT ACTUALLY IN THE GAME. (Yet...) The song is My Only Star by Susan Bell.

Lakitu says I'm going the wrong way because I haven't updated the path information. It doesn't harm anything.

In addition to the new track I increased all characters' maximum speeds and installed a simple ASM hack to fade the track in and out.

Yes, this took a LOT of work. I've been working on it on and off since late 2005, reverse-engineering the level formats, tracing code, writing a level viewer, etc. Just designing the track, once I had all the necessary information and tools, took about 3 days. All of this was done by manually entering coordinates and graphic commands in a hex editor. (Hence the lack of curves. ;-)) I'd like to thank Miki Takahashi for motivating me to finally finish this.

(Yes, I'm aware of the lack of depth testing and my website probably being down. These will be fixed shortly.)

There is no editor or patch available yet; they will be on my website when they're done.

Category:

Gaming

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License:

Standard YouTube License

  • likes, 13 dislikes

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Uploader Comments (rekcaHrepyH)

  • Is this still being worked on? What is the website that you're talking about?

  • @worldsboss I haven't worked on this project in a while, but I've been working on other things that will help (reusable libraries, hacking tools, enhancing Mupen64Plus, a devkit using real N64 hardware, etc). I'm planning to make something similar to the Mario 64 importer. The main difficulty is in tracking down all the little bits of code specific to each track, since Nintendo was lazy and scattered them all over instead of using tables...

  • @worldsboss also I'm afraid that website no longer exists.

  • AWESOME!!!

    oh btw: heres a gs code to make lakitu stop sayin "Wrong way"

    8107AA10 2400

    Keep up the good work,

    1 question:

    is it possible to add "ramps" in a map?

  • @kobzinfinity of course, what do you think those are at the end? Ramps are just part of the track structure like anything else.

    Lakitu was just broken because I hadn't yet updated the track path data. That's been fixed since then.

  • @rekcaHrepyH i meant put ramps on other courses without messing with anything else

    example: a huge ramp on kalimari dessert to jump over the train.

  • @kobzinfinity yes, that'd be possible.

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All Comments (204)

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  • @rekcaHrepyH Oh alright fair enough. My reason for asking is that Mario Kart Wii has a very strong hacking community and our CT distribution pack currently amounts to 128 custom tracks loading along with the 32 originals as well. If MK64 got custom tracks as well then they could be ported from both games, so each game would benefit.

  • Fascinating work. I'm glad that people like you keep old games alive through continually finding new ways to experience them.

    I still have my old N64 and Mario Kart 64 and my largest complaint is that there are just too few courses to maintain interest for very long. I would love to see your editor perfected to the point that it could be a widespread and easily used tool.

  • Does anyone here do N64 rom request?

  • you can make resort island or radiant emerald of sonic r?

  • please, teach me how do you put the track in the Game

  • needs item boxes... cool so far

  • @rekcaHrepyH CAN NOT WAIT FOR PROGRAM!!

    --- im subscribing, poast vid of program when done!!!

    ur the best

    what is the estimated time you think you will bew finisshed making the program?

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