First Ever Mario Kart 64 Custom Track
Uploader Comments (rekcaHrepyH)
All Comments (204)
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@rekcaHrepyH Oh alright fair enough. My reason for asking is that Mario Kart Wii has a very strong hacking community and our CT distribution pack currently amounts to 128 custom tracks loading along with the 32 originals as well. If MK64 got custom tracks as well then they could be ported from both games, so each game would benefit.
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Fascinating work. I'm glad that people like you keep old games alive through continually finding new ways to experience them.
I still have my old N64 and Mario Kart 64 and my largest complaint is that there are just too few courses to maintain interest for very long. I would love to see your editor perfected to the point that it could be a widespread and easily used tool.
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Does anyone here do N64 rom request?
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you can make resort island or radiant emerald of sonic r?
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please, teach me how do you put the track in the Game
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needs item boxes... cool so far
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@rekcaHrepyH CAN NOT WAIT FOR PROGRAM!!
--- im subscribing, poast vid of program when done!!!
ur the best
what is the estimated time you think you will bew finisshed making the program?
Is this still being worked on? What is the website that you're talking about?
worldsboss 19 hours ago
@worldsboss I haven't worked on this project in a while, but I've been working on other things that will help (reusable libraries, hacking tools, enhancing Mupen64Plus, a devkit using real N64 hardware, etc). I'm planning to make something similar to the Mario 64 importer. The main difficulty is in tracking down all the little bits of code specific to each track, since Nintendo was lazy and scattered them all over instead of using tables...
rekcaHrepyH 13 hours ago
@worldsboss also I'm afraid that website no longer exists.
rekcaHrepyH 13 hours ago
AWESOME!!!
oh btw: heres a gs code to make lakitu stop sayin "Wrong way"
8107AA10 2400
Keep up the good work,
1 question:
is it possible to add "ramps" in a map?
kobzinfinity 7 months ago 2
@kobzinfinity of course, what do you think those are at the end? Ramps are just part of the track structure like anything else.
Lakitu was just broken because I hadn't yet updated the track path data. That's been fixed since then.
rekcaHrepyH 7 months ago
@rekcaHrepyH i meant put ramps on other courses without messing with anything else
example: a huge ramp on kalimari dessert to jump over the train.
kobzinfinity 7 months ago
@kobzinfinity yes, that'd be possible.
rekcaHrepyH 7 months ago