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procedural textures - new graphics engine technology

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Uploaded by on May 30, 2008

a video showing the amazing new technology that has been introduced by the team at
www.theprodukkt.com

the "demo" itself is a 171KB executable, and all of the textures are made "on the fly" using an algorithm. this engine has been used in a game made by the team, and is available from their site.

Enjoy!

  • likes, 6 dislikes

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Uploader Comments (iwanthalo3)

  • gta 3 ?

  • @MartyHITD

    hell no! lol

    its a 100% original graphics engine made by some very clever people at the website in the description.

  • procedural textures have been around for ages!

  • @Capeau

    how long exactly?

    genuine question

  • @iwanthalo3

    probably something like 20 years... probably even longer

  • @Capeau

    im guessing we didnt have the performance to do it until now.

Top Comments

  • This video has 4,630 in this moment. Shame. It should have at least 2 zeros after that number.

    The thing is when someone makes a technology like this only a hanfull of peolple understand it's value.

    And some rolling puppy video has zillion views. I'v been there, created something unique (procedural planets in real time), and could not find a publisher for my space game.

    Maybee I should make rolling puppies game, or something like that...

    Guys, congrats, this is really cool. I mean reeeally cool.

  • If that was truly made by code, and not by animation: UN-F*CKEN-REAL!!!!!!

    (And if it is by animation, still... UN-F*CKEN-REAL!!!)

    I always want to be an excellent programmer... this is now my goal: to beat this! that is, if it is possible! Congratulations and all respects, designer, this is the most impressive thing I have seen in a VERY (over a decade) long time!!!

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All Comments (47)

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  • wow evil views 1666 and likes to dislikes 66 6..mommy im scared be cool as hell software..

  • GTA 6!... ( Plus "Unlimited Detail" and "World Machine")....

  • If this can be incorporated, let alone improved upon within the near future, then surely we won't need to worry about hard drive space, or how many discs (let alone how much we have to pay for the medium) we have to get to install such games.

    This is a far more impressive venture than simply extending a game world, since most of the times, games that have "extended" worlds tend to have very large capacity requirements.

  • @duhecr Optimization, reusing resources.

  • @iwanthalo3 I was joking. With now-a-days industry thats not very "cleaver" anymore, But its nice to see the work that they did back in the day

  • @iwanthalo3 55 fps to 85 fps on 9600gt

  • This is amazing stuff. the thing i like about the presentation is the theme; how all was put together.

  • @iwanthalo3

    you dont need the 'perdormance' as these things get preloaded/calculated and loaded into mem before the demo starts

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