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A terrible UFO raid.

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Uploaded by on Apr 4, 2007

It's a quick game to show how a friend how X-COM plays like. I decided the a dark area with a medium scout suffice. I got frigging owned. I chose to bug out at the end. Bascially how not to make a landing. Remember smoke grenades and an illumination source!

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  • Even with all of the high-powered graphics and sound of modern games, not a single video game to date has replicated the creepiness of an x-com night mission!

  • The only turn-based game that ever gave me the creeps, largely thanks to the music and sneakiness of the aliens. The music had a creepy atmosphere and the pitch black fog of war meant that you never knew whether there would be an alien standing around that next corner only a metre away ready to rip your marines to shreds or shoot you to pieces. Who else remembers their first ever battle in this game?

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  • I once had a night terror mission on only veteran that was a fucking nightmare. The skyranger landed in the middle of the map with a warehouse and a house in front of it. There were 2 cyberdiscs and 3 aliens waiting to shoot all my soliders as they exited the craft... As if that wasn't enough, The warehouse in front of my skyrangers ramp had not 1, not 2, not 3 - but 4 cyberdiscs inside of it.

  • I used to park my jet outside the site of invasion until the night passed. night missions are just hard as hell

  • @1TtidnaB Your perception just seems to be 'console games are teh evil!' with no willingness to accept that console games can be as deep as PC games, and it is merely the flawed visions of most developers that result in poor multiplatform games, or shallow console games. It's not like PCs aren't host to their own large share of shallow games, either. Mostly in the FPS genre.

    In any case, I'm not saying XCOM: Enemy Unknown is guaranteed to be awesome. I just have less skepticism.

  • @1TtidnaB ... in fact, I'm not sure the 'console culture' was really that big of a factor in the 'dumbing down' of Supreme Commander 2, now that I think of it. It was probably more or less a flawed perception by the developer that the first game generally needed 'streamlining' anyway, and, if anything, the end result bears closer resemblance to mainstream PC RTS (Starcraft clones, at least - the original SupCom bears closer resemblance to C&C clones) than any strategy game on consoles.

  • @1TtidnaB Tactical turn-based is pretty popular in the console markets, is my point. And they generally don't skimp on commands or controls. Also, I'd probably recommend looking at Firaxis' Civ game for consoles to see if that is 'excessive dumbing'... I'm tempted to, as well.

    Again, I'd also point at Supreme Commander 2, which wasn't really dumbed down in terms of to controls so much as what I assume was the perceived RTS culture of consoles. There is no such stigma in this case.

  • @1TtidnaB I am curious... have you heard of the Front Mission series? Console-only tactical strategy games (except the most recent 'Evolved', which is pretty much an Armored Core clone). Combat of comparable depth to the original X-COM (which I did play religiously, mind). They also remind me of the table-top Battletech game (which I've played in the form of Megamek, a Java-based online-enabled recreation), due to the focus on walking tanks. Plenty others like them on consoles, too.

  • @paladinstorm Even though a turn-based game technically should work perfectly on a console, clicking different stuff all over the screen would take too much time - and things have to be simplified, it will have to be built around the limited console controllers. I have countless times read about developers that had to nearly castrate(*making it aveliable*) games simply because of console controls.

    Hehe, I'm gonna send you a "I told you so" message when the game comes ;)

  • @1TtidnaB How many failures of multiplatform games are turn-based as opposed to real-time, though..? I personally think there's less to get wrong with multiplatform when the game in question is turn-based, at least. I can cite games I initially had a negative reaction to that were originally PC, then made for both PC and console (Supreme Commander 2, for instance- eventually grew on me, though, but still prefer Forged Alliance)... but they are also generally real-time games.

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