What it is: A gameplay video of Wolfenstein 3D standalone mod Castle Totenkopf SDL (Level 9: Tunnels), that is itself a remake of Castle Totenkopf.
Check here for download http://wolf3d.darkbb.com/dome-news-f2/castle-totenkopf-sdl-edition-released-t...
Due to the unavailability of an ingame warp feature or command line parameter, instead of doing Pistol start runs in random levels, this time is will be less of an headache for me to simply play the game from start to finish with level continuity and aiming for full completion. Levels will be done in single runs but carrying stats from the previous levels, saving just before the elevator switch. Finally, the game will be played on Skill 4 (Veteran) and 100% bonus in each three categories.
How was it done: Recorded with Camtasia Studio 7.0.0 using TechSmith own Video Codec @ 60 FPS / Faster Compression, with PCM @ 22 KHz / 16 Bit / Mono as Audio. The resulting AVI file was edited using Virtual Dub 1.9.9 and later reencoded again with it using Xvid 1.2.2 Video Codec @ 2000 KBps and Fraunhofer MP3 Audio Codec @ 48 KBps / 22 KHz / Mono.
Additional Info: The level is interconnected mostly by a very big room. The Gold Key and the Silver Key must be taken in order, but the Elevator Key can be taken anytime. Oh, there is also a Bronze Key that you need to pick in order to go to the second secret level.
There is a very hard fight at the end of the level with an army of Mutants, that while you got a stationary Heavy Machine Gun to help you take on it, due to their reflexes and the two doors on the way, you are going to get hitted by the Mutants even if you were firing nonstop. Don't rush there.
I understimated a Flamethrower Trooper, look at what he did to my health. For the last room, is better to be safe than sorry, that is why I didn't rushed to it. There is also no need to say that I am going somewhere else than Level 10.
This level got a total of 9 secrets (00:05, 00:17, 01:23, 01:44, 02:35, 04:32, 04:44, 06:57, 08:22), and also the elevator to the second secret level.
Good video as always Zirblazer. Semi-random thought here, but have dogs EVER been threatening in Wolf3d or any of its expansions/mods? They almost seem like joke/filler enemies.
strangemodul3 1 year ago
@strangemodul3 If it makes you happy, I actually got killed by one of the dogs in this level in one of my recordings attempts. One of the guards opened the room at 1:05 and one of the dogs jumped at me when it was in single digit health.
zirblazer 1 year ago