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Verlet physics engine/leg model

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Uploaded by on Oct 20, 2007

physics engine I'm working on, running a model of Theo Jansen's leg design. hopefully ill have something walking around in a little bit

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  • Verlet is this simples engine code (using x/y vectors): tempx = x tempy = y x = x + (x - oldx) y = y + (y - oldy) oldx = tempx oldy = tempy It's a formula to simulate velocity vectors. It's like the 2nd law Newton's of motion: "An object will stay at rest or continue at a constant velocity unless acted upon by an external unbalanced force" But the 'force' thing is another engine...
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  • @msndokaralho Sounds like world of goo's engine... 0.o

  • Verlet is a numerical integration method, in order to transform accelerations into positions.

  • and the foce, how do make that?, i am looking for a tutorial of something like this but i can find anything on the web, do you know of some kind of tutorial or explanation of physics in computers?

  • cool man like to see more

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