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Castlevania III: Dracula's Curse -- Stage 7, Alucard (2/2)

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Uploaded by on Nov 1, 2009

Anyway, there's not much more left to the stage, it's just...well, long, even if I don't spend a lot of time dying and retracing my steps and there aren't any branching paths like the usual cause for a single stage to need multiple videos to cover.

This one is just THAT long...or maybe I'm just exaggerating, because I'm glad to be out of there due to some kind of resentment for some combined suffering I've endured at its hands...erm...blocks?

At least this time I didn't encounter too much senseless death, but sometimes it just feels like bats and gargoyles and stone blocks are all out to get me...strangely the Medusa Heads generally behave themselves here, so go figure on that at least.

The boss to this stage...wait...seriously? Again? These evil spirits and their coffin tricks. It doesn't necessarily help all that much that they only know how to revive the same two things over and over again. The only new factor here is that third coffin, so that would be the real boss to the stage, I suppose.

I do have to say...the projectiles it occasionally fires are almost exactly the same as the ones Alucard dispensed, except they take on a circular shape and travel much faster...and if I'm not mistaken, they are launched from a different height, because of the obvious difference in stature of the two, but try as I might, I can't seem to find a decent striking position from which to reliably intercept the attack.

I suppose it helps that he doesn't try it but once every three jumps or so and by whaling on the poor thing like a madman, Trevor doesn't give it but the one attack anyway, making it little more than a moot point after all.

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Uploader Comments (YuuGiJoou)

  • There was a hidden food power-up at 1:18.

  • @jvgsjeff Yeah, I think I found that on a different playthrough of this route after, but this one with Alucard was filmed earlier than that.

    (It would have afforded me an extra hit against the bosses, but luckily I didn't need it...this time.)

  • Oh, nevermind. I saw the projectile that last guy has. That could give Alucard trouble. Say, what is he? A minotaur?

  • I've heard him called a "Leviathan" somewhere, but I can't claim any real confidence in the validity of whatever source that was.

    It resembles enemies from later games that will simply be known as "Demons" and come in a variety of flavors, usually preferring to constantly fly wherever they go instead of sitting around like this guy does.

  • Trevor must weigh a lot if he cracks the floor where he steps but that knight doesn't. Aren't suits of armor really heavy?

    Also, wouldn't Alucard have an advatage against those mummies, that he can just fire away from a distance and jump whenever the wrappings get too close? For that matter, it looks like Alucard would be at the advantage in all of them because the other two coffin bosses don't have projectiles.

  • Alucard probably could just fire away, using his fireballs to take out the stray wrappings.

    Cyclops moves fast enough that Alucard wouldn't get but a couple of shots in when it comes within range before having to jump over its head and run to the other side, affording him about the same number of hits as Trevor at much lower damage.

    Really, that's the biggest problem Alucard has, his damage is pathetic compared to Trevor's, except at close range--the same damage that Trevor does at mid-range.

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All Comments (9)

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  • I'm replaying this game (I beat it years ago) and I'm currently on this level. And it's driving me crazy. (I have Grant and I'm not using the HELP ME code). Seems like I play through the falling block level, which takes an eternity, only to die a cheap death a screen or two later. :P

  • Hardest level in any Castlevania game. Seriously. At least on hard mode, without Alucard.

  • this level is hardcore!!!

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