Aloft is a room-scale augmented reality game, where the player must keep a ballon aloft while navigating it through a dangerous obstacle course of sharp pineapples. The player "virtually" blows on the balloon to move it, and must get the balloon from its starting location to a monkey before it pops.
This game was developed by Edward Layne Jr. (Georgia Tech), Nicholas Poirier (Georgia Tech) and Jeremy Wolff (SCAD), in the Qualcomm Augmented Reality Game Studio at Georgia Tech (http://www.argamestudio.org). This Qualcomm-funded research studio is a collaborative effort between the Augmented Environments Lab at Georgia Tech, and the Interactive Design and Game Development program at Savannah College of Art and Design. The Studio is led by Blair MacIntyre (GT) and Tony Tseng (SCAD).
This game was built for Android phones, using Unity3D and the Qualcomm AR SDK plugin (http://ar.qualcomm.com/).
Music by http://archive.org/details/TribalFiction
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