Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Aloft

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
138 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on May 12, 2011

Aloft is a room-scale augmented reality game, where the player must keep a ballon aloft while navigating it through a dangerous obstacle course of sharp pineapples. The player "virtually" blows on the balloon to move it, and must get the balloon from its starting location to a monkey before it pops.

This game was developed by Edward Layne Jr. (Georgia Tech), Nicholas Poirier (Georgia Tech) and Jeremy Wolff (SCAD), in the Qualcomm Augmented Reality Game Studio at Georgia Tech (‪http://www.argamestudio.org‬). This Qualcomm-funded research studio is a collaborative effort between the Augmented Environments Lab at Georgia Tech, and the Interactive Design and Game Development program at Savannah College of Art and Design. The Studio is led by Blair MacIntyre (GT) and Tony Tseng (SCAD).

This game was built for Android phones, using Unity3D and the Qualcomm AR SDK plugin (‪http://ar.qualcomm.com/‬).

Music by http://archive.org/details/TribalFiction

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more