Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Blender 2.46 Softbody & Fluid tests

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
1,706
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Aug 15, 2008

Just a hodgepodge compilation of some of my Blender tests with softbodies and fluids... nothing spectacular, although I did like the way the cut glass bowl with the jelly cubes came out.

In the last clip (goblet with red fluid inflow) I had trouble getting the bandanna's image texture to stick correctly to the animated cloth mesh. In puzzling through this and asking advice from the global Blender community, I discovered the joy of UV mapping - thanks to all who offered help.

Oh yeah, and that's me playing the guitar (3 tracks, mixed down with Acid 6.0) in the background.

Category:

Film & Animation

Tags:

License:

Standard YouTube License

  • likes, 1 dislikes

Link to this comment:

Share to:

Uploader Comments (gheemaster)

  • uvmap the bandanna's texture instead

  • Thanks... another person also suggested that a while back, so in later trials I got the texture right.

see all

All Comments (7)

Sign In or Sign Up now to post a comment!
  • what mirror and transparency settings do u use???

    and how do u control the water freely????

  • what mirror and transparency settings do u use???

  • RESPECT.

  • That's INSANE!

  • Hey dude, can you post a tutorial? of the head explosion? with impact?

  • nice work. i like your moves and especially your camera moves!

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more