Honestly, I don't remember ever recording this video. It's an older one from 2008, and it must have been when I was attempting to figure out how the camera worked.
Basically, what I believe is happening is the area of memory I am manipulating is some camera angle that the game reads in order to allow Player 1 and Player 2 to look in their correct directions.
By changing this value, Player 1 (or Player 2) believes the opposite player is moving towards a direction, and continuously looks in that direction.
Sadly, I didn't keep any kind of value data, so I could not reproduce this easily, even if I wanted to.
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