IGN's Inertview of Lars Bokken(lol) of Bungie to show us some Firefight Gameplay for Halo Reach.
Beachhead: Defend a serene park on the pristine shores of New Alexandria from an imposing Covenant threat.
Waterfront: Fight under the cover of darkness for control of a vital reservoir that fuels the USNC war effort.
Default Firefight Mode. The default variant in Firefight now lasts for one Set, and the Skull progression has been altered with the removal of Black Eye from the third round. This variant was designed to provide a very crafted experienced that ebbs and flows over a shorter period of time in contrast with the more open-ended experience in "Halo 3: ODST"
Firefight Classic. Players who want to experience the new Firefight maps with the same settings as "Halo 3: ODST" can enjoy Firefight Classic, which allows them to battle waves of Covenant enemies as long as they can hold out.
Generator Defence. Originally revealed via the "Network Test1" mode in the "Halo: Reach" multiplayer beta, Generator Defence is a new Firefight game type that challenges players to protect a set of generators from waves of Covenant attackers. Players will team up against an army of Covenant who are hell bent on destroying the generators they're trying to protect
Rocketfight. Rocketfight is a chaotic new Firefight mode that allows players to face the Covenant assault with just their buddies, their armour abilities and unlimited Rocket Launchers.
It's just one example of the nearly endless Firefight permutations that players can create and share with the community. The amount of customization also got pretty deep this time around. It might be hard to find similar game variants with this many options that will include:
Wave Properties: Which enemy types players will fight in each round of the wave, which skulls are active and what types of enemies they'll fight in the "boss wave"
Match Duration: Number of waves, rounds and sets the match will entail, all the way up to infinite as in "Halo 3: ODST"
Weapons: Presence of weapon drops or ammo crates in the match and which weapons players have access to within the game
Player Traits: Core player traits such as base shield and health, movement speed, jump height, weapon damage modifiers, armour ability usage, etc.
Generators: The number, location, spawn order and loss condition of generators in Generator Defence modes
Player Options: Respawn time, starting lives, bonus lives, available loadouts, etc.
Custom Skulls: Up to three different custom skulls can be created for a given match, and each skull can have traits that affect the player (shields, health, movement, appearance, etc.) or the actual enemy waves (damage done, damage resistance, grenade throwing, luckiness, immunity to headshots, etc.)
Last but not least, there's a few new weapons and an armour ability that are as follows:
Target Locator -- "Paint" a hostile target that unleashes a devastating bombardment from the UNSC's orbital fleet
Concussion Rifle -- This Covenant weapon fires super heated, explosive plasma rounds that make short work of Spartan shields and anyone unlucky enough to be caught in the blast radius
Fuel Rod Gun -- Favoured by "Heavy" classes of the Covenant army, this shoulder mounted weapon fires irradiated explosive projectiles that can annihilate armour and infantry with a single green-hued blast
Drop Shield -- This deployable shield takes the place of a field medic by offering you and your fellow Spartans refuge and healing amidst the heat of battle
bye bye mw2
DukoBenedicto 1 year ago 35
thumbs up if you pre-ordererd it
laeteam 1 year ago 32