Visual effects excerpts - "Star Trek - Phase 2" episode "Enemy:Starfleet!"
Uploader Comments (tlwtobiasrichter)
Top Comments
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This video is proof positive that the original ship and set designs will work on the big screen. People with any sense of taste do not like having Beer factories and High School corridors used as “futuristic back grounds”.
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You git that right
All Comments (18)
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That Track sounds so familiar... is it from Designer SFX? VCP ?
Am sure I have used it myself for a BSG short :D
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Why oh why does no one build models anymore. The shots of the Enterprise in the Kirk films hold up so well against CGI. The battle at the end of The Undiscovered Country looks amazing.
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I know this is taxing on you, but how do you get the trails in the wormhole scenes to kind of have a swirly look to them, like in TMP?
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Attention to detail is magnificent. Much better than what is encountered in big screen productions. To everyone involved: You're bang on the mark, can't wait for more.
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Still BETTER than ANYTHING Jar Jar Abrams and company could ever imaginie coming up with!
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*********** To Watch The Full Episode ************
Scroll up to the top of the YouTube page and enter into the search field:
Enemy Starfleet
The top search result should be the completed episode, titled 4x06.
(Sorry youtube doesn't allow links in comments.)
Cool wormhole effect...
How did you do yours?
I did mine with a texture map, and a cylinder with noise displacement...
CJCA915 10 months ago
@CJCA915 - it is a spiraling cylinder with bumps and distortions - and a rather basic texture. Plus a shader that is more visible if the surface is facing the camera.
tlwtobiasrichter 10 months ago
@tlwtobiasrichter As for the bussards dome effects on the Enterprise, are they textures, lighting effects... or what, I'm trying to perfect the bussards on the Connie I use...
CJCA915 8 months ago
@CJCA915 The domes are done with an animated texture.
tlwtobiasrichter 7 months ago
@CJCA915 - it is a spiraling cylinder with bumps and distortions - and a rather basic texture. Plus a shader that is more visible if the surface is facing the camera.
tlwtobiasrichter 10 months ago