VBS2 v2.0 is VBS2 v1.x ported to the Real Virtuality 3 game engine, which is the game engine behind the ArmA2 and ArmA2: Operation Arrowhead computer games. From a user interface perspective it is exactly the same as VBS2 v1.x, however there are many key improvements both as a result of the newer game engine as well as new items funded and driven by military customers.
VBS2 v2.0 delivers all of the capability of VBS2 v1.x, plus a wide range of exciting new features that will allow you to leverage game technology in training and simulation like never before.
For training, VBS2 v2.0 offers larger terrains, longer view distances, improved AI and underwater simulation, further expanding the training possibilities and providing larger, more complex simulated areas of operation.
For simulation, terrain improvements enable VBS2 v2.0 to be more suitable for use in flight simulators, and rendering enhancements can be exploited for photo-realistic graphics where required.
For developers, VBS2 v2.0 offers the biggest enhancements for content developers who can create higher fidelity content exploiting technologies like normal and parallax mapping.
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