I created this animation for a class that I took in the Spring of 2006 (Advanced Computer Graphics). The neat thing about this animation is that I wrote the software used to generate it entirely from scratch. The software (a ray-tracer) was written in C++ using no graphics libraries of any kind. In addition to the ray-tracer, I had to write the code needed to create the Rubik's Cube and manipulate it accordingly. Rendering this animation in on a single CPU would have taken about half a year (each frame took around 13 hours)...luckily, I rendered the frames on a cluster with many nodes and it took a little over a day to render the 331 frames.
@thejijjic not that hard -.-
nbax5 8 months ago
u should make a video tutorial on how2 do dis!! itz amazing!!!
thejijjic 3 years ago
lol thats kick ass shame the shadow is off where would i get the code for that in c++
thank you
jesusrocks007 3 years ago
You are bad ass, Amber.
icsnowman 4 years ago
I solved a 5x5x5 not too long ago. Have you finished your degree yet?
hydrobell 4 years ago