Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

BMW Blender Model

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
2,485
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Feb 19, 2009

Test renders of a BMW 330i created using Blender 2.45

Category:

Autos & Vehicles

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (beefcalf)

  • Cobra11Star,

    While you typically can't choose 'Glass' or 'Metal' as predefined types, you can define your own. Glass can be created by selecting the 'ZTransp' button and turning the Alpha value down to, maybe, 0.25 or so (see the 'A' slider below the R, G and B sliders in the 'Material' panel? That's alpha). Also, since glass is shiny, make sure your Specular Shader in the Shaders panel is set quite high, like 1.6 or more (Look for 'CookTorr' on the shaders panel). Good luck!

  • i give u an advice, this cobblestone is pretty "unrealistic",

    go to materials, take the teture and make it in mapto to nor, then change the value, the stones will get some depth

  • Thanks for the advice, blinkwing... the first 8 seconds or so uses a texture map made from some actual cobblestones I photographed in Rothenburg odT. That one does indeed look flat and, from a distance, is obviously a tiling pattern. From 9 seconds on, the cobblestones are actually geometrical, without a texture map, and they should show depth, although I think they ended up looking more artificial than the texture-mapped cobblestones.

  • Looks great :D Maybe a little bit too reflective?

    BTW Did u use spec ramps for the material?

  • I didn't use spec ramps for any of the materials. Are you thinking that the use of spec ramps might mitigate the reflectivity issue? Can you pinpoint when in the video the reflectivity seems off? Thanks for your feedback.

  • parabens

  • obrigado!

see all

All Comments (9)

Sign In or Sign Up now to post a comment!
  • fantastic animation

    just I miss the audio :(

  • Beautiful

  • cool! :-)

  • how can i choose materials like glass in Blender?

  • I think its too reflective all the time :O The material doesnt change as the animation goes on does it? Spec ramps will probably not fix the reflectivity issue, but it fits for shiny car paint.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more