Goal point in an ExGFX Revolution Option #2 level

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Uploaded by on Sep 11, 2010

This BG uses 896 tiles (~7 ExGFX files) and is inserted with the second method in the ExGFX Revolution tutorial that requires you to disable layer 3. normally, a goal point in this level would mess up the layer 1 tilemap, and the text wouldn't show up, but the new Sprite Status Bar uses sprites to display the text instead of layer 3.

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  • Oh my God. Seriously. You always have the best Backgrounds :)

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