Battlefield 1942 - Changing Material IDs for Vehicles, Statics, etc. using 3DS Max 5, 6, or 7.

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
175 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Sep 3, 2011

In this case, I am using 3DS Max 7. It is the best compatible version of 3DS Max when it comes to editing BF1942.

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 1 dislikes

Link to this comment:

Share to:
see all

All Comments (1)

Sign In or Sign Up now to post a comment!
  • Wow ... I was not very descriptive in this tutorial. C'mon, Swaff, do better.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more