At least this one wasn't as bad as Jumble II.
★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★★
21 years ago, at the time of posting, Chips Challenge was released for the first time on the Atari Lynx. It has since been ported to many more platforms, including the PC. Hackers have managed to reverse-engineer the game and create level editors, and a whole new online community was formed through this process. Two entirely new official level sets were created; CCLP2 and CCLP3. I am playing the game on a clone of Chips Challenge, called Tile World, since the game does not run on 64-bit computers. Tile World features improved graphics and sounds.
Download CCLP3 here:
http://www.pillowpc2001.net/CCLP3.zip
Download Tile World Here:
http://madhavshanbhag.sitesled.com/Landlubber/TileWorld/download.html
Merge the two downloaded folders together, and say "yes" to any overwrite prompts. You can then run the levelset using Tile World.
Hey! I'm sorry about the walkers in this level! I, too, am not a fan of monster dodging, and that's why I made a much simpler way of solving that room. I actually thought people would try to find that solution, instead of just releasing the walkers and hoping for the best. For people that don't think there might be an alternate solution, I guess this level seems really unfair. /Ida
idaroberth 7 months ago
@anyayerots Normally I would cut it out, but because of the informal nature of this LP and game, I decided to leave it in.
BigOto2 7 months ago
1:46 "Unfair In Optimization = Unfair In Casual Play" Case 382
2:40 I would ignore it unless urgent...
3:20 Owned. That will keep people from calling again like this...
4:07 "The Obvious Moves Solve Everything Else" Case 692...in this case, use the other blocks and then it's obvious what is expected of the ones on the top
5:40 Fatal Precision category of innapropro?
6:56 GUESSWORK! AT THE VERY END!
7:12 It's nothing you didn't already know, so nothing cheaty...
quadrupleplay 7 months ago