Uploaded on May 19, 2009
Dynasty Warriors 5 Xtreme Legends
Battle of Fan Castle (Musou Mode 5-star stage)
Guan Yu's Maximization
Attack / Fill / Speed / Charge / Defense
Tiger Amulet / Green Scroll / True Way of Musou / Way of Musou / Wind Scroll
All right, in the process of updating my videos with good quality recordings I have taken the effort to reevaluate my old work on character maximization and the Tier List. Although at first, I only did purely rerecordings without giving much thought of review to optimization. Guan Yu being one of the first ones redone, turned out to be one of the ones that needed to be remastered.
Guan Yu being a character with long reach, the step up in weapon weight, from Light to Medium, gives him a very noticeable increase in Musou filling ability, because of that 1.25 increase in overall damage. As demonstrated in the video, his ability to refill Musou directly after his True Musou finisher is incredible with this particular setup. His first two normal attacks will always do a good job with refilling his Musou, and will often fill it up completely. This video shows how well his Musou filling ability can be, and it is often with just his first two normal attacks, against aerial opponents (half damage), with only a Fill20 increase (no Ginseng).
Cleed and I did consider Guan Yu's potential with a Medium weapon back a few years ago when I finalized my guide for the first time, but my mistake was being stubborn or greedy with damage, and sticking with the idea of Ice Orb + C6 for maximization. C6 becomes a lot harder to pull off with Medium weapon attacking speed, and thus makes it hard to make the Ice Orb useful.
Now, lets first discuss sustainability and how this compares to any of his possible Light weapon setups. As mentioned above, because of how well Guan Yu can fill Musou with this Medium weapon setup, both before and after his True Musou, it is best to equip him with the Light Orb. With the two properties of sustainable Musou filling, and the ability to neglect officer blocks, Guan Yu is now an incredibly versatile character, with a very consistent and fast offense.
Here's how he is versatile:
1) Against officers in small crowds, crowds that are too small for his C3 to fill Musou, his C6 can be used. With such a short Musou bar length, a crowd that won't fill musou with a C3 is a very small one, and C6 will succeed in such a small crowd size. After C6 and a True Musou, it is one on one combat with normal attacks.
2) When it is possible for C3 to fill Musou then always do a short one, because his C3 sequences don't have impressive range. With Speed on his weapon, he should be able to always outrun crowds enough to prepare him for a safe entry for his first two normal attacks. With the way his first two normals execute, it is best to direct the first one slightly to his right and then the second one slightly to his left. Doing this will stall the crowd well enough, no matter how wide the crowd is, for his C3 to execute safely.
3) Once you execute the first True Musou, you have to take a look at his surroundings to see if the crowd is large enough for him to refill his Musou afterwards. If it is possible, then you should do a short True Musou, refill his musou, and then execute a long True Musou. This combo will kill generic officers in one go. If you can foresee that he won't be able to refill Musou after a short True Musou, then you might as well execute the fill Musou. After that it should be a dueling scenario.
4) It might seem correct to say that he loses consistency against playable officers, because they would take two short True Musous, and then a full True Musou, but this is hardly the case, because playable officers often come in large crowds, crowds that are large enough for Guan Yu to do this 3-Musou combo in one fluid motion consistently.
5) Sometimes crowds may be way too dense for C3 to succeed, or it might seem too risky to you, like in the middle of Shi Ting. This isn't a big deal, because his True Musou ending can be controlled to be consistently unblockable. And after this point, it goes back to the same old Musou refill and True Musou spam strategy.
at [3:27]. The offense against Yue Jin shows how the scenario after his True Musou determines how long the True Musou should be. In this case, it was neither a tapped Musou nor a full Musou. It was cut short just as the next peon crowd approached, which made it easy to refill Musou, for the best possible offense.
None of my previous Light weapon setups could have achieved the same results at Dong Chao and Dong Heng with consistency.
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