A basic 3rd person prototype game running on my own engine. All the code for the engine is open source and can be grabbed/checked from my website: http://ronenix.com
Many of the 3D models within the prototype was created by me usin XSI Mod Tool. Textures we're taken from various free texture websites.
This demo shows how the game runs using the engine I put together.
More information can be found on my website.
did you write the engine yourself?
R3N3LL3sc 1 year ago
@R3N3LL3sc I put the engine together and written by myself, but physics I used open source physics engine (Newton Physics), and for the 3D rendering I used Ogre3D. I've made dramatic changes to this engine since then (i.e no longer uses Newton but PhysX SDK) and made lots of tweaks. Have very little time to put together a mini-showcase...cause of work :p
ky21185 1 year ago
@ky21185 you mean you wrote the engine from scratch?! from C++ IDE or whatever?
can you give me a hint on how to get started with game engine programming? i already basics of C++ but not windows programming...
where should i start?
R3N3LL3sc 1 year ago
@R3N3LL3sc I wrote the engine from scratch yes with my own game object management system. However for drawing the graphics I used the open source renderer Ogre3D(Ogre3D.org) and for my physics engine I used Newton (on the demo shown). You can literally build a whole engine around Ogre3D if you wanted to which is essentially what I've done but I've made sure the rest of the engine isn't entirely dependant on Ogre render, i.e. I can take out Ogre 3D renderer and substitute it with my own renderer.
ky21185 1 year ago
I.e: If I wanted to I could take out Ogre3D and replace it with my own OpenGL or DirectX renderer, but Ogre is OpenGL/DirectX, it's cross platform and also open source.
ky21185 1 year ago
Yes, its showing a prototype of an engine i've put together. AGT stands for Advanced Games Technology, a university module which I was on working on this prototype.
ky21185 3 years ago