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Re: My Views on 3D Sonic Games

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Uploaded by on Feb 26, 2008

This is my little rant (my first, in fact) about the 3D Sonic games (some good, plenty bad). I am a critical Sonic fan, and although my opinions are based on others, I still want to have a say on this, because to be honest, I don't like where the series is going.

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Uploader Comments (LG65)

  • this review is exactly the same thing as Spax's.. you know you could come up with your own stuff Oo

  • True... Much of it is like Spax's opinions. However, he mentioned that he did not include Sonic Shuffle. I said stuff about Sonic Shuffle, so... yeah.

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  • this is way to much like spax`s review

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  • sonic rider: good as a game but not a sonic game? what is a sonic game?

    sonic heros: repetitive, slippery, and interactive level design. 

  • @TheMole2005 For me its the other way around as the Adventure series had better 3D stages than Unleashed/Colours. Colours was proven good only for the 2D part, 3D was bad. Unleashed was very linear and lacked any sense of control in 3D , they planted in quick step motions to move side to side which makes it very one dimensional in terms of 3D gameplay. The Adventure series planted in good platforming areas mixed in speed just like how the classics did it but a good progress towards 3D gameplay.

  • @DaBlueShadow personally, I think these were better 3D stages than in the Adventure series

    it just didn't work for me, that the 2D platforming was now brought to 3D, I can't really handle it

    nowadays, I beat the Adventure series with no effort, but still, I have problems when it comes to control

    Unleashed and Colours on the other hand were much easier to manoeuvre, I had no problems with those 2 games at all

  • @TheMole2005 The Wii version lacked in comparison and was treated unfair due to there were less Werehog stages and was more automated progress throughtout the stages to make the controls simple and playable. Sonic Colours was still an improvement but these still did not progress anywhere further in terms of the 3D segments compared to Unleashed, as it lacked any platforming or ideas through it but 2D deserved it praises for that game.

  • @DaBlueShadow maybe on PS3 and Xbox 360

    The Wii Version was great, the Werehog stages were about 4-10 minutes long, and the daytime stages were just beautiful

    and personally, I think it's much more satisfying to slash the living shit out of enemies, than shooting at them with a lame vehicle and target searching explosives

    but these days are past, now we have Sonic Colours and Sonic Generations is on its way

    sadly not for Wii :(

  • @TheMole2005 The Werehog gameplay was even worse, the stages take 10-20 mins each time and forces you to keep tapping one button to defeat a horde of aliens to progress onto the next section. Not to mention the controls in 3D for that game was unresponsive and lead the stages and puzzles the same throughout all the stages. There was no momentum to the physics as there was an alternative to use the run button and that was not even fast. This and a few points on the day stages gave this game 3.5.

  • @DaBlueShadow it's hard enough that the stages are bigger, there was no point of downgrading the radar

    besides, Treasure Hunting depends on luck anyway, it has nothing to do with challange or skill, either the emeralds are nearby or far away, and the fact that 1/3 of the game is like this is just shocking

    and no, I don't mind different gameplay

    take Sonic Unleashed for example, I liked the werehog, though it was overused, it was satisfying

    but SA2's gameplay is mostly boring

  • @TheMole2005 You missed my whole point because I knew you was going to say that since the majority of the fanbase always has the same excuse nowadays since the new 3D Sonic games are "fast". The radar designed a purpose of making the gameplay more harder as its purpose and it worked. Controls and quality of the gameplay is excellent. I could go on but theres no point since your opinion wont change of the way how you see it. Your still in the minority of how good this game is overall.

  • @DaBlueShadow you can't be serious

    the radar alone is reason enough to hate the treasure hunting games, I don't mind the huge stages or the cryptic hints, but this broken radar is completely pointless, since when does a radar show you a chronological order? thanks to this, treasure hunting takes longer than neccessary

    And the Shooting stages are redundand and repetitive, they're fun the first time, yes, but if 1/3 of the entire game is like this, it is just teadious

  • @TheMole2005 "Boring" is your opinion of saying how rubbish it is but I find is "enjoyable" is another way of saying it but doesnt really prove a point. My dealings of how a good a game is normally portrayed out by the purpose of the actual gameplay it represents and quality. Both in terms of shooting and treasure hunting were designed great and quality of actual platforming built in. This is why it was rated so high and the music was loved by majority of fans as always.

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