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DPSF Demo Video 1 of 2 (Dynamic Particle System Framework for XNA)

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Uploaded by on Feb 3, 2009

This is a demo video of the DPSF (Dynamic Particle System Framework) software that can be used to create custom particle systems (i.e. particle engines) in XNA quickly and easily. These are just a few of the particle systems that were created using it. You can download DPSF from http://www.xnaparticles.com to use it in your own XNA projects. The download also comes with the demo application shown here, so you can play around with these particle systems interactively yourself and look at the source code and see how they work (you will need to have at least visual studio 2008 and the XNA game studio 3.0 installed to do this).
Note: the screen capture software used reduced the frame rate shown in the video by 100-300fps.

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Uploader Comments (deadlydog)

  • Do you know of any website that has different textures to be used as particles?

  • No, I've taken most of my textures from other free particle systems. I wish I did though as I'm not too photoshop savvy and have trouble creating my own.

  • well the ring of fire is just from XNA samples. Not sure why show it it at all as your own..

  • Yeah, the ring of fire effect is based off of the one shown in the XNA samples, however I improved it (can change orientation, texture, smokiness, etc). I used it to show that my framework can easily create many effects created in other systems, as well as improve upon them.

  • Hey, I'm interested in testing out this technology with my upcoming title...however, the domain listed in the description is inactive or down. Is there any location from which I can grab the tech?

  • dpsf-danskingdom-com is back up now, but you can also grab DPSF from dpsf-freeforums-org as well (Replace the "-" in the URLs with periods ".")

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All Comments (11)

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  • Ok, thanks for responding.

  • Dont get me wrong I think your work is very interesting tbh. I really like the assembly of photo from different pieces. How did you do that?

    I am working on my own game engine, doing everything from open samples I can find myself if you want to check out my vids . For particle system I was just using the standard ms xna sample code for particles. Its pretty robust as you can adjust most settings without having to figure the code. I just had to change the rendering abit.

  • Really neat effects!

  • Awesome! good luck with that man! you have what it takes imo

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