DPSF Demo Video 1 of 2 (Dynamic Particle System Framework for XNA)
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Uploader Comments (deadlydog)
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All Comments (11)
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Ok, thanks for responding.
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Dont get me wrong I think your work is very interesting tbh. I really like the assembly of photo from different pieces. How did you do that?
I am working on my own game engine, doing everything from open samples I can find myself if you want to check out my vids . For particle system I was just using the standard ms xna sample code for particles. Its pretty robust as you can adjust most settings without having to figure the code. I just had to change the rendering abit.
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Really neat effects!
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Awesome! good luck with that man! you have what it takes imo
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Do you know of any website that has different textures to be used as particles?
BadAssElmo1 2 years ago
No, I've taken most of my textures from other free particle systems. I wish I did though as I'm not too photoshop savvy and have trouble creating my own.
deadlydog 2 years ago
well the ring of fire is just from XNA samples. Not sure why show it it at all as your own..
drawmaster77 2 years ago
Yeah, the ring of fire effect is based off of the one shown in the XNA samples, however I improved it (can change orientation, texture, smokiness, etc). I used it to show that my framework can easily create many effects created in other systems, as well as improve upon them.
deadlydog 2 years ago
Hey, I'm interested in testing out this technology with my upcoming title...however, the domain listed in the description is inactive or down. Is there any location from which I can grab the tech?
SoulstreakX 2 years ago
dpsf-danskingdom-com is back up now, but you can also grab DPSF from dpsf-freeforums-org as well (Replace the "-" in the URLs with periods ".")
deadlydog 2 years ago