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Game Connect 07 - 7 months, 7 people, 7 million units: Mobile production in the spotlight 3/4

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Uploaded by on Nov 11, 2008

This presentation will cover 4 case studies of recent projects, measuring key differences in timelines, production cost and planning.

It will demonstrate how varied mobile production can be with regards to different projects. In summary, mobile production offers options not easily found elsewhere.

Ronald Haupt, Producer, Firemint

From a sales and technical background, I started my gaming industry experience out in Birmingham in the United Kingdom producing PS2, Xbox and PC value priced games. I worked on more than 20 titles ranging from platform-jumpers and open space exploring to car racers and even 3D puzzle games. With a background in the more traditional gamers-games, I found the transition to a more casual audience market a visionary one. Moving to Australia in early November 2005, I joined Firemint in February the following year as Senior Producer and my first assignment was EA's NFL Madden for mobile. Since then Firemint have developed several other titles as well as another installment in the Madden franchise, including the Fast and Furious and other movie tie-ins like Disney/Pixar's Ratatouille.

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