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MechWarrior 2 Mercenaries ending

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Uploaded by on Apr 22, 2007

The ending cinematic for MechWarrior 2 Mercenaries.

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Entertainment

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  • @VazzaPrime The Crusader ideology didn't fracture far enough at Tukayyid, hell, the entire Refusal War proved a whole point, well when the Falcons and Wolves seriously weakened themselves. But you're right about the entire Counterattack arc when Clan Smoke Jaguar literally got smoked. 

  • @DmitryIvanikovitch You could take a look into "Mechwarrior: Living Legends" for now.

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  • @keljubenrezy Not exactly sure what you're replying to since I wrote whatever it was ages ago, but the reason why gauss/ppc combination mechs don't make a lot of sense is not because the weapons have different ranges, but because the weapons have wildly different heat generation. Anything with 2 PPCs or more (especially ER versions) needs serious extra heat sinks, Gauss rifles need none, it's not leveraging the strength of the gauss rifle to combine both weapons ultimately.

  • @Aetrion

    Actually, it makes perfect sense since they have similar range and speed. if you want to alpha fire snipe someone, a mix of gauss and PPCs can one-shot many mechs from over 800 yards away.

  • Hoorah for the Fucking Atlas!

  • Its kinda weird that one of those clan mechs is Kodiak that is second line mech that is usually found from garrison duty. Not in frontlines like other two mechs (Timber Wolf and Mad Dog) that are both first line mechs.

  • @KoalaNoMarch

    Yeah, but the AI for them was glitchy at best; had my guy crash into mountains and buildings many a time, or get stuck in mid air. And the enemy DOES fire at them; one time my aerospace fighter got stuck and it seemed like every mech in visual range just turned and shot at him lol. As far as I'm concerned, this game was the best out of the series, Mech 3 coming second just for sheer graphical upgrade and better AI. Remake this game with better graphics and you'll have a winner

  • @recniabsal

    Basically, it's because Tukkayid stopped their Blitzkreig. The clans started with a technological edge, but with the treaty of Tukkayid the industrial juggernaught of the Inner Sphere was able to ramp up production and research, closing the gap if not tech wise, then numerically. IS tech is still inferior in a lot of ways to clan tech, but it's also more diverse...and again, numbers. I agree though; clans are pretty badass.

  • I loved the Clan invasion books and video games. I got into Mechwarrior Dark Age the figures game and it was fun to play but I HATED the timeline. Its like after the Battle of Tukkayid the clans just started getting their asses kicked in every book and video game.

  • Nope, I got the disc and game just fine. I do live in New Zealand so its possible I have a different release to the one you do but post update he's still available. 100 tonne aerospace fighter. Flying his slow lumbering pos fighter which is about as effective as an extra 30 odd tonne mech on the field. but You dont have to pay for his repairs or anything and aerospace support isnt that expensive.

  • @KoalaNoMarch I don't think so, because the bug was addressed on the official FASA release sheet, so it didn't work on any of the discs. Unless you are playing from a downloaded version, where that particular bug had been tweaked.

  • @cygmatic Right on! with Atlas, Mauler, Catapult, Mad Dog (Vulture), Timberwolf (Mad Cat) not to mention tanks, arespace fights that can pack a punch and fun weak ass, but speedy as hell harasser!

    Check it out, you will be in aww. Kodiak is planned for sometime in the future... makes me sad to see the one in this video get taken out... WTH was with that Mad Dog pilot not shooting back at the lance approaching?

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