Click "watch in high quality" under player window for better picture.
Video captured during development of my indie video game, Phantasm: Sentinel Sphere, based on Don Coscarelli's Phantasm films.
Sphere designed with AC3D. Mausoleum designed, textured and light-mapped with 3D World Studio. Actions programmed in DarkBASIC Professional. Video captured with FRAPS (free). Sphere sounds made with a tone generator and they kind of suck. I have better sounds ready, but that part has to wait.
Find out the whole story behind this game and get in on being a tester later in 2008 at my website:
http://www.dennypoo.com
dude were can i get this mod thing?
elvisdustin 3 years ago
nowhere...yet. It's a work in progress.
nurmweb 3 years ago
on your site it says the game will come out on the xbox-360
how much it will be?
enterprisedavidcain 3 years ago
Unfortunately, as it turns out, the license fee for distribution on XBOX 360, either in disk form or on XBOX Live XNA Developers Network is just simply out of my price range. I need to change that on my site. The game be on PC first, then MAC and Linux. Sorry for the tease. I'll change my site accordingly.
nurmweb 3 years ago
Wow, I never thought someone would come up with a game based on the Phantasm movies where you get to play as one of the Tall Man's Spheres, but I'd sure love to see what it looks like when you get to drill into people. Are you going to add in the ability to drill people in places other than their faces? Like in that one scene from Phantasm II where a Sphere drills into that one henchman's back and, well, you know the rest.
UberShyGuy 3 years ago
That's a great question and one that I have been wrestling with the whole time. The easiest thing as developer for me to do is just keep the sphere at the height of the "victim's" heads and keep the gameplay there for the player. If I have time before I release a demo, I'd like to have a couple of special circumstances where you can drill other parts of victims' bodies other than skulls.
nurmweb 3 years ago