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Blender 2.54 indirect lighting experiments: Lava, Burning Monkey, Fluid, particles,cloth

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Uploaded by on Sep 27, 2010

These are the experiments i did with the new indirect lighting feature in blender 2.5
It basically uses approximate ambient occlusion to mimic glowing objects.
Its a rather fast method but also has its limits.
It can be used to simulate light from the environment bouncing off an object, see the suzanne example in the video.
However to get a decent renderspeed i had to increase the bias, wich makes rendering faster but also more inaccurate, and causes flicker in animations.

Using it for complex shapes is really nice, for simple shapes like a sphere your better off using a pointlight inside the object.

The music is from a free music site, don't remember wich one tho.
The sound effects were done with the amazing little free tool sfxr from
http://www.cyd.liu.se/~tompe573/hp

The .blend file for the burning monkey can be downloaded here:
http://www.mediafire.com/download.php?e6z2plh9rfpymlc

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Uploader Comments (GublyGubly)

  • awesome. That monkey's been through some hell.

  • @onjoFilms Thanks! its the victim of choice for anything destructive.

  • the burning monkey is nice (what is the secret?)

  • @L1993H i'm glad that you like it. there is no really big secret, take a look at the .blend file in the description.

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All Comments (14)

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  • hey man, how you turn on off the emit value while the animation??

  • what viscosity levels did you use for the first liquid sim? 

  • wow, I especially like the way the intro was done!

  • is there a tutorial

  • da intro was SICK....really loved it...

  • c'est cool, bonne continuation: et attention on t'a à l'oeuil ! :)

  • i'm happy that this was implemented in blender

  • Awesome

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