Google I/O 2011: Building Aggressively Compatible Android Games

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Uploaded by on May 11, 2011

Chris Pruett

There are a lot of Android phones out there, but by abiding to a few key rules it is possible to develop a single binary that runs on all of them. This session will explain how to approach device diversity and build aggressively compatible Android games.

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Top Comments

  • Love your talks. That is the coolest shirt ever.

  • Chris,

    Thanks so much for share your experience plus all this tips with us and for all your support as well!

    Good Luck Bro with your new Company...

    Hope you can still be able to help us, once in a while maybe?!?!

    Thanks so much...

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All Comments (10)

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  • You look like you've got some sleep since last i/os :D

  • ive installed market on devices that did not meet the CTS. Namely made in china android tablets that were running froyo eclair. essentially ereaders with wifi. I had no problem installing games as well on some of them all though it was a pain playing some of them on resistive touchscreens.

  • The more Android phones are patronized the more android games are developed :0

  • Lots of interesting info. General and detailed tips. I liked it.

    And liked him ;)

  • I love this guy from 2010

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