The Heads-Up Virtual Reality device (or HUVR, pronounced 'hover') couples a consumer 3D HDTV panel with a half-silvered mirror to project any graphic image onto the user's hands and/or into the space surrounding them. With his or her head position tracked to generate the correct perspective view, the user maneuvers a touch-feedback (haptic) device to interact with the generated image, literally 'touching' the image's angles and contours as if it was a tangible three-dimensional object.
wow... and he can feel it? thats amazing!
LenevsWeirdness 1 year ago
@ralphzoontjens -this setup is using a 3D stereo screen with a Falcon haptics device (developed for games use) from the US based company Novint. The Falcon is a 3DOF haptics device, compared to the Phantoms (from SensAble) that is 3DOF to 6DOFs haptics but always 6DOF singnal in, i.e you can also track the movements on the stylus/pen. Check out our H3DAPI channel to learn more. H3DAPI is an Open Source API for programming in both 3D stereo graphics&haptics with support for setups like this one.
H3DAPI 1 year ago
Interesting. How is this technology different from other haptic feedback devices such as the expensive PHANToM technology, for example?
ralphzoontjens 1 year ago
I want this for 3d modeling!!!
photosensitizer 1 year ago