A video showing game play examples of an augmented reality racing game. The game was developed at Columbia University using our Goblin XNA system on top of Microsoft XNA, as a mod of Benjamin Nits...
A video showing game play examples of an augmented reality racing game. The game was developed at Columbia University using our Goblin XNA system on top of Microsoft XNA, as a mod of Benjamin Nitschke's original XNA Racing Game. Visit the following sites for more details...
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I don't think you realize the complexity of this system. You need advanced "stand-alone" hardware equipment for this that students at Colombia Univ has implemented, and it's not for commercial use and not downloadable for obvious resons
nice graphics and good tracking. but I'd prefer to cover the markers with graphics as well or mix it a bit more with real world (maybe a real track on paper and less markers).
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hi anyone want to chat xB
cool though! :)