This is a technology demonstrator, a chance for me to work through a quad tree. I had worked on a quadtree many years ago, as part of my degree, in a horrid language called "Hugs" or "Haskell". The memories of having to learn that unwieldly language and to get the project done resulted in my always hating quad trees.
But now I've written my own little simple one in C#... Ain't it cute and fluffy.
Well, the next step I took was to add a calculation to tell which side of a line that each object in the object space appears on, but I've got myself a bug in that, there the quads close to, or with an origin behind, the line are cut off.
So I'll be looking at that bug while this is uploading.
If you are interested in the Quad Tree code, donate at my site with a request for the code, and we'll see what we can do: http://sites.google.com/site/xelsdoodles/.
@jeffgooloolie No I mean the side of the red line in the video.
LordXelous 1 year ago
"side of line" .... Do you mean "Line of SIGHT" ??
jeffgooloolie 1 year ago