From Ret, to Holy, and now finally Protection spec'd, Nogueroles "The Tankadin" on Daggerspine (US-PVP) shows some footage of what it takes to be a Paladin Tank.
WE GOT BUFFED!! MORE STAM!!!
~-~Notes from Nogueroles~-~
I think as a Protection Spec'd Paladin, you really have to earn your way around. People naturally cringe when they hear about paladin Tanking, especially the ones who havn't grouped with one yet. People take what they hear without researching or actually rolling a Prot Paladin and in actuallity, Prot Paladins can be just as efficient and even moreso in some scenarios then a warrior or druid tank.
They say we're second class tanks not up to par with warriors. People have to realize its a different kind of tanking. They have last second "Oh Shit" keys such as Shield Wall and last stand. Paladins dont posess these abilities, I'm not including lay on hands here.
The "Taunt"
Warriors have a 1 target taunt with a 5yrd range as opposed to a Paladins 3 target taunt with a 30yrd range. An easy macro will allow Paladins to use their taunt while targeting the enemy like a warrior does.
Ardent Defender (Passive)
Once the Pally goes under 35% Health, all damage is reduced by 30%
The Prot Paladin's trademark Concecration, which deals heavy threat to multiple targets so 1 paladin can tank many while the
other group members can go all out on damage.
Paladin's have an Uncanny ability to block. It's their main source of threat, and main source of mitigation. An ability the Paladin's have is called "Holy Shield". This spell can be up 24/7 as it has a 10sec cast with a 10sec cooldown along 8 blocking charges. Prot pallys also have "Redoubt", which can proc giving an additional 30% chance to block with another 8 blocking charges. My Paladin specifically never drops below 46% chance to block unless I've blocked more than 8 hits within 10 seconds. And if I'm getting hit that fast, "Redoubt" usually kicks in pushing me up to around 76% chance to block. Essentially, a paladin can get hit once and have a 75% chance to block for 10 seconds with 8 blocking charges (Improved) as opposed to a warriors 75% chance to block for 5 seconds with 2 charges (Improved).
There are 2 judgements Which we can use to benefit the raid while tanking. Light and Wisdom, judging light has a high proc rate to return a certain number of HP back to the attacker and the same applies to wisdom only with mana. When using wisdom, you don't
need to be using melee damage, any damaging spell will return mana.
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Give a tankadin a chance!
prot pallys pwn
DEADBYTED 3 years ago 7
paladins are realy good there good at keeping multiple mobs
kingjoeyrawr 3 years ago