Rym and Scott of GeekNights presented three mini-panels at PAX East 2011 within "The Triple Threat: Short Subjects in Gaming." These were "MMOs are Anything But," "The Game Makes the Community," and "Dudebro: How to Win at the Internet."
This is the second of these mini panels from the Wyvern Theatre. They argue that the communities around particular games are not independent of their foci, but rather are actually direct extensions of the underlying mechanics therein. Games literally create their own communities, promoting particular behaviors as a direct result of their design.
This is part one of two for this segment of the lecture.
Reminded me of my first group in WoW(The Cesspool of a community that it is)
Got my first group ever,
Got the invite and teleported into the dungeon.
I said,
"Hey guy, this is my first time here. I've not done this before and might need some pointers."
The group lead said
"F**K YOU!" /boot
CreepyFnord 8 months ago
Interesting panel - I am playing on the MLP:FiM TF2 server (yes I know blah blah blah not a real FPS.) It has a points system on it tracking kills/deaths/etc I am in the bottom 20 players on there but I am still having fun doing it - mainly because people are just on there having fun and shooting-the-shit. The point system actually helps with this mechanics wise - since you only lose points for you dieing but you gain points for team objectives(capturing points/flags/etc).
Ronaldsan 10 months ago
very interesting ... like all your talk
Grimreaper1977 11 months ago