This video is meant for my teacher.
Sorry for the low-res looking video as well as the choppy bits at the end there; apparently my video encoder is a piece of crap.
Things that went well:
-The models came out pretty much 1:1
From my initial drawings, the guns turned out better than expected! The pistol was the most difficult to model in every respect, but other than that everything went swimmingly on the modeling side of things.
-Importing weapons became easier and easier
Once I got that first one in, it was easier and easier to get guns in.
-The effects in UDK came out really well
Once I got down to it, the effects for the weapons came out looking really cool and worked really well for each weapon.
-I now have a working tutorial
I took notes during the entire process, so now I have a tutorial with my own screencaps and that I know works.
Things that went not-so-well:
-I trusted that tutorials would be accurate
I was hoping to have the guns inside UDK quickly and fairly painlessly. I knew many, many tutorials existed for custom weapons, but I didn't count on the fact that most all of them would be bogus.
-Didn't schedule time for debugging code
This is a direct result of the above one there; I didn't plan on taking two weeks to debug code and basically parse out code from in-game guns to get custom bullets and such.
-Didn't get time to create effects ON the weapons
I wanted electricity on some and bubbling stuff going through the green tubes on others, but because of time constraints that didn't happen.
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