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Tank pathfinding v2

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Uploaded by on Feb 24, 2010

Well, the new pathfinding + steering code is in place. And it works decently.

Made with Unity3D, Aron Granberg's C# A* implementation, and my custom steering/obstacle avoidance code.

Currently, using simple waypoints. And as you can see near the end, one of the tanks gets stuck because it can't find a nearby waypoint in order to get out of a bad situation. :)

Oh, sorry for all the camera faffing about. I tried to keep things steady, but I forgot to do it.

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Uploader Comments (djtechrat)

  • was this a project you completed for an educational class at Full Sail?

  • @fattycorpsl Nope, this is for a game I am working on.

  • looks awesome - chibi tanks on mission :D

    How long did it take to accomplish this? In your opinion, what was the hardest part of it all?

  • @Satori89 About a week of coding and test. I'm still pretty new steering code, being this is my first full-3D game.

    The hardest part was to come up with a simple obstacle detection/avoidance system that didn't eat up too much CPU, since it all runs from C# script.

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All Comments (9)

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  • looks good enough, but u need to work on a simulated movement, to move like a real tank

  • dj where did you get the tank models from etc...? Does unity come with some premade test models?

  • Can you post the scene so we can check it out?

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