Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

export figures from poser into 3ds max with bones

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
5,157
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Feb 15, 2011

as the title says. Here is a tutorial on how to export a character from poser and import it into 3ds max complete with the poser bone system.

Category:

Education

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:

Uploader Comments (videofxuniverse)

  • good tutorial - so when is your site coming back up?

  • @vlweb3d within the next few weeks the site will be up and fully operational unlike the death star in return of the jedi

see all

All Comments (17)

Sign In or Sign Up now to post a comment!
  • Hey thanks for this but is there a way to get the face morphs from poser into 3ds max instead of exporting every one as a mesh

  • Interesting, is there a way to do the reverse? export from 3ds max with bone structure to poser? The reason I ask is the program/game I'm trying to make a mod for uses .cas files which can only be imported to 3ds max with a plugin that some programmer made. But I like using poser a lot more and would prefer to make the modifications in poser. So I imported the .cas file and exported as a 3d studio so I can import as a 3d studio in poser but it imports as an object with no bones not a character.

  • Excellent tutorial hopefully when I try this with cinema 4D export Collada to Max it will work.

    For us Animation Exporters it's all about getting Open Collada for max as a plugin then it's easy to pass over Animation very good.

  • Thanks for your tutorial, Helped me allot.

    Something I want to mention is that collada site at this moment says it does not support max 2012 and when you try to install, their software it gives an error. However, I had collada import option in max 2012 without installing the addon I am assuming it comes as part of the package.

    Only issue I ran in to were missingtextures, textures are saved in to same place you do the export, so just point max to that folder.

  • @Byteman3D superb! :) it works with 10 pro thanks for your help!

  • @egon2358 I asked Dave - the maker of the above tutorial- but he couldn't yet figure out what's wrong. I tried Daz Studio and exported as fbx. (collada format works as well) It exports rigging info perfectly. Only problem is, bone objects are rotated 90 degrees due to the coordinate system difference btw. Max and Poser/Daz. It's not an obstacle thoug, envelope definitions are perfect. deformations are just as in poser. Just make links visible from display panel in max and you're done.

  • @Byteman3D i have exactly the same problem do u found a solution ?

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more