"Create Once, Experience Everywhere" 3D/VR Format Unveiled by Immersive Education Initiative

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Uploaded by on Nov 8, 2010

*** THIS VIDEO, AND ALL VIDEOS ON THE iED CHANNEL, MAY BE EMBEDDED IN YOUR OWN PAGE AND FREELY DISTRIBUTED. SYNDICATION: CONTACT iED TO UPLOAD THE ORIGINAL RAW VIDEO FILE TO YOUR OWN CHANNEL FREE OF CHARGE. ***

BOSTON, MA - November 09, 2010 - The Immersive Education Initiative (http://ImmersiveEducation.org) today unveiled iED 3D/VR™, the open and royalty-free cross-platform 3D/VR mesh file format that enables 3D and virtual reality (3D/VR) content to be created once and and experienced across a range of virtual worlds, games, simulators and mixed/augmented reality applications. The culmination of over 2 years of work conducted through the Open File Formats Technology Working Group (OFF.TWG), iED 3D/VR is aligned with the COLLADA standard and currently supported by official iED virtual world platforms realXtend, Open Wonderland, Open Simulator ("OpenSim") and Open Cobalt in addition to the candidate iED platform Sirikata.

A range of hands-on workshops will be given at iED 2011 (http://MediaGrid.org/summit) to teach educators how to create cross-platform 3D/VR content using a variety of authoring tools, including Google Sketchup and Blender, and starting immediately virtual training sessions will be provided to Initiative members online and free of charge.

iED 3D/VR is designed specifically to enable 3D and virtual reality content to be exchanged between all official Immersive Education Initiative platforms. To this end, iED 3D/VR a functional subset of COLLADA that is tested across conformant iED platforms to ensure consistent content representation from platform to platform. The current baseline profile for iED 3D/VR features static 3D mesh models and textures. New features and capabilities, such as animation and skinning, are now being added as well.

Thousands of Members Worldwide at http://ImmersiveEducation.org

The Immersive Education Initiative is a non-profit international collaboration of universities, colleges, research institutes, consortia and companies that are working together to define and develop open standards, best practices, platforms, and communities of support for virtual reality and game-based learning and training systems. Thousands of faculty, teachers, researchers, staff, administrators and students are members of the Immersive Education Initiative.

To learn more about the Media Grid, Immersive Education or the Education Grid visit:
http://MediaGrid.org, http://ImmersiveEducation.org and http://TheEducationGrid.org

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