Decade Engine Example 12 - Procedural Planetary Bodies 2

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Uploaded by on Jan 15, 2010

Procedural Planet which subdivides as the camera approaches. Planet generated using using noise functions. (fBm).

Patch neighbours are not correctly implemented so there are terrain cracks when patches of different levels are beside each other.

For further information see http://decadeengine.blogspot.com/

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Science & Technology

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Standard YouTube License

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  • very impressive!

  • thats sweet

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