(HD) 3DS Max Mental RAY & HDRI LIGHTING
Uploader Comments (KAPORALDANGER)
Video Responses
All Comments (148)
-
How'd you get those awesome and realistic lens flare?? I used the render output "glare" and instanced it to the materials, then played around with the settings. I see a tiny bit of lens flare when I test-render on my image, but I can't increase it or the glare will look unrealistic. Even if I do, I can never find a good setting for a realitic flare. Can you give me any tips on how to do so??
-
too much glare faggot
-
Beast
-
how did it only take 3 hours to render, how much RAM do you have ?
-
@skulmonkey im exactly like that.
-
@KAPORALDANGER he is asking you for edit program not music hahaha omg
-
Amazing! Can you do a tutorial for these? PLEEEEASEE?
I'm a noob at 3ds max. But I want to learn so bad. Where do you think I can start?
-
Curious if you could share how you created the reflective ground here while stil blending it into the backgraound (also like in your robot animation scene with different color background blended in like this one). Cheers...
-
hey nice video m8
how long did it took to render this?
dildos ?
neolopus 1 year ago 24
@neolopus Actually there just abstract shapes...But I guess someone could pleasure them self with some of those. Be my guess ! ☺
KAPORALDANGER 1 year ago 28
hey what program did you used to edit the video and get that effects???????? please reply
casiel10000 1 year ago
@casiel10000 I don't have the song, I took it from the audioswap on Youtube.
Song info:
Artist:Yorgos Kazantzis
Song:At Elafonisi
Album:Faux Bijoux I used 3Ds Max with the Mental Ray engine. The lights effects are from the selfillumination advanced effect and the lensflare is the mentalray glare shader in the camera settings(Render tab).
KAPORALDANGER 1 year ago
@ 0:20 what material are you using on the one that is reflecting a ton of light?
M4XC4V413R4 1 year ago
@M4XC4V413R4 For this one I used a Mr Arch"n"Desing material. I made a refracting\translucent\transparents materials and activated the self illumination (glow) then fed a fall off in the filter (played arround with it to get the rigth emition point). I also cheched the Iluminate the scene with final gather box. Also I aded a glare shader to the camera lens to amplify the result and also get a lens flare.
KAPORALDANGER 1 year ago 2