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Cinema 4D Tutorial - Screw Modeling Part 2

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Uploaded by on Jun 1, 2008

It demonstrates how to model a screw using Cinema 4D.

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Education

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Standard YouTube License

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  • in your tutorial, you made ONE object subtract volume from the other (spline and the screw) how do you make 2 objects subtract from the third, how would you parent/child different objects?

  • if you think c4d is frustrating you have to try maya

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  • If you think maya is frustrating you have to try c4d

  • @thebigboss1212 well of course if you are a beginer, you have to start with something easyier than maya, in my opinion you shout start using c4d, and learn all its features, training for about a year then move on maya.

  • Wait I'm confused about where you got the cross for the top of the screw???

  • @bongobl it works as u said it would .haven't use boolean in a long time because it mess up geometry (my opinion).thanx for your replay

  • @3Mever no, I understand, your solution works but if the two "subtracting" objects are intersecting eachother, the intersecting part won't be subtracting from the 3rd object.

    For best results, use a boole to union the 1st and 2nd objects together to morph their geometry, and drop that bool under another boole to subtract the 3rd

  • @bongobl look like you didn't get the answer.in the boolean object the hierarchy should be like this: object that you want to subtract from and under it(not a child to it)

    you should place a null object that include all the objects to be subtracted from the first object.if i'm not clear enough just send me a message.

  • make it faster next time

    

  • Haha! He said redude it (reduce it)! Great Tutorial

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