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It matters 'cause the fierce feint is actually the quickest knuckle feint, and you are trying to link two hps in succession for a combo string. Jab knuckle and medium knuckle feints aren't as quick.
really? the FFF? from your comment, i could've sworn it was the seismic to the big jump kick... but does it really matter which thunder knuckle you cancel? does it really have to be the fierce TK?
No no, I was talking about fierce feint fierce being somewhat difficult. You seem to be talking about the seismo to the big jump, to the burning kick, which is not difficult at all. And I was wrong actually, fff alone (hp, fierce knuckle feint, then hp again) isn't difficult to execute. However, it can be difficult for most to link fff with say another mp knuckle or a ex seismo, jump cancel burn kick.
it's actually not that hard... the thing is, the input window for both the jump and the kick are big enough, provided you input the jump the instant viper punches the ground. it will register, and all you have left to do is simply input the command for the kick. i've tried it, and it works. on a stick, it's guaranteed, and i think it's the same deal for a pad, but i'm not sure what it feels like, so...
the toughest character to use in the game... still very fun to use... i like to mess with opponents and viper does that very well... nice one, capcom....
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Everytime I listen to this theme, that phrase always pops in my head.