Hydrax 0.4 development video 2
Uploader Comments (Xavyiy)
All Comments (6)
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glorioso
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oh, ok my bad.
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Hydrax is a water engine, not just a water shader ;)
You can obtain the water height/normal in a world position and from these informations, build any kind of velocity vector.
Some projects that are using Hydrax as their water engine are simulating water physics with Hydrax itselft: interaction of ships and objets with waves, etc.. :)
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This is a shader supported simulation of the water surface, not a fluid simulation. so no
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Impressive...
Just wondering if you can detect the water particle velocities with that software?
Say if I were to put a 3D sphere into the ocean, can it simulate it's flow over time?
Thanks heaps for showing this vid.
Ryan
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ok i have a good vid card but what of ram and processing needs?
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dude, this is awesome work, is this all done under ogre3d engine? and what videocard requirements does this need? best water i've seen so far.
Hi, yes all is done under Ogre3D.
The unique requeriment is a videocard with Shader Model 2.0 support.
Xavi
Xavyiy 3 years ago