Build Order Breakdown! VVSMG Part 4: South Langres
Uploader Comments (InverseGR)
Top Comments
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sometimes i lay in bed and pretend im a carrot
All Comments (22)
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@ReviewGameX The reason vet 3 is good against Shermans is as follows: the basic Sherman 75mm gun does 87.5 damage per shot to a grenadier. A basic grenadier has 80 health, so he will always die to a Sherman shot that hits. Now, with vet 3 comes a 20% bonus to grenadier health, putting it at 96 per soldier. So now, grenadiers can survive a direct hit from a Sherman, and with the lowish rate of fire on the Sherman, that's kindof a big deal.
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moar pls
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Nice one. Like always. :) The only part i don´t understand is why Sandland does not cap more of the map. Shure, u got i great field presence but I mean for an american player he really had not a good map controll. Well at least thats my game experience. This might different in your level range?
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good job as allways
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@InverseGR Thanks very much for taking time out to do this mate.Its very helpful and informative to get inside the head of a COH master.
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I know you love WE. But can you do some games with PE?
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@InverseGR Well I did and u decided for vet 2 instead of t3/4 or more paks to counter sherman. But I dont wanna argue about it. Great vid.
vet 2 as sherman counter ? Not sure, it still kills one shot grens. The mg might do less well against vet 2 but it seems a lot of investement to counter a sherman mg.
ReviewGameX 1 month ago
@ReviewGameX Please at least listen to the entire commentary before making silly comments like this :)
InverseGR 1 month ago 3
The charging knight on the side of the KT was used as the emblem of the Schwere Panzer Abteilung 505. (heavy tank battalion 505). Also as far as i know the colours for this marking changed with different units.
fallschirmjager0000 1 month ago
@fallschirmjager0000 Cheers ^^
InverseGR 1 month ago