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NSF Player for SNES

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Uploaded by on Jun 3, 2007

This is my NES sound emulator for SNES, developed between 2001 and 2003. It was my biggest software project to date, 4 Megabytes of compressed and manually organized music and graphics. Written in 65C816 and SPC-700 assembly, it lovingly emulates the NES's soundchip and 8-bit environment.

This was recorded with ZSNES. Note that for some reason, the intro runs really slow on this emulator. It's fine on the actual system (and older versions of ZSNES, for that matter).

Download it here:
http://rapidshare.com/files/51476207/SNES_NSF_Player__Membler_Industries_.zip...

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Entertainment

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Standard YouTube License

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Uploader Comments (memblers)

  • Hi Memblers,

    Impressive work that you have there! May I ask what song plays during the intro of this video?

  • @jbasniakgm112

    Thanks! The song is Exploder by Chibi-Tech, it's a remix of something. The best place to hear it is in the Retrocoders - Years Behind music ROM (where it also is the intro music, sorta weird that I stole it to re-use but oh well, hehe).

  • Wasn't that Jekyll & Hyde music used in Rygar as well?

  • @RichieEastside

    Yeah, it was. But with a loop instead of an ending (I didn't let it play in the video tho). I'm not certain, but I think that same composer also did Conflict and Golgo 13: Top Secret Episode.

  • Hey Memblers, long time no see! I had long forgotten about this, but now I remember that I actually made that nsf-logo for you. Good memories, although I doesn't actually look that good in retrospect.

    Anyway, I've been getting into Snesdev myself lately. I've uploaded a few videos here on youtube if you want to take a look.

  • Actually I thought that logo looks awesome. Though in those cases where I showed on a black background (where I didn't have a screenshot to use), that didn't help it any. I remember you sent me a design for the file-selector and interface that looked really cool, but I think by that time I was tired of working on it and didn't want to rewrite all that much (not to mention wrestling more with that damn complex SNES PPU, heheh).

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All Comments (32)

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  • More accurate than the SNES audio output on Zsnes.

  • @memblers It's from an amiga program called "Imploder 4", I believe.

  • also, why doesn't metal man's noise channel appear? what does decay mean?

  • what do the different colors for the triangle wave mean?

    I've noticed that with the square waves, it represents duty cycles. 12.5% being red, 25 and 75% being green while 50% is blue.

    But Triangle waves apparently don't have other duty cycles.

  • Wow! That's really impressive :O! Kudos !

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