Blazblue Continuum Shift - Console Opening/Intro

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
87,700
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Jun 29, 2010

Blazblue Continuum Shift - Console Opening / Intro
ブレイブルー コンティニュアム シフト


BlazBlue: Continuum Shift​ (, Bureiburū: Kontinyuamu Shifuto?) is a fighting game developed by Arc System Works. The game is an official Sequel to BlazBlue: Calamity Trigger. As with the previous game, BlazBlue: Continuum Shift will first come to arcades before both the Xbox 360 and PlayStation 3 versions as the game is currently released for the Taito Type X2 arcade system board, with a 16:9 ratio and 768p resolution. It was released in November 20, 2009 in Japan, though the North American version is not released in arcades. A console version will be released in July 1, 2010 in Japan and July 27 in North America.
BlazBlue: Continuum Shift still retains its traditional 2D fighter feel where two characters participate in a duel on a two dimensional plane. A round is called a "rebel" and one match can consist of one to five "rebels". To win a round, one player must either incapacitate the other by inflicting damage through various attacks to reduce health or by having more remaining health after the clock runs out if the rules of the match has one.

However, some mechanics from the previous installment have been changed or completely replaced in the transition.

Barrier Burst has been replaced with Break Burst, a similar ability but with different penalties. Break Burst can only be performed twice in a single match, and its second use can only become available if you lose a round. It no longer permanently drains your Barrier Gauge or gives you the "DANGER" penalty. A free unused burst is required for Astral Heats. Bursts have different properties depending on when they are used, as the offensive "Gold Burst" has high bounce and combo-ability and the combos initiated by it can kill while the defensive "Green Burst" will provide invincibility for the entire burst motion at the cost of permanently halving your maximum primer points. All lost primer points will never recover.

Guard Libra has been replaced with Guard Primer. Instead of a gauge, Guard Primer relies on a point system where each character has a certain amount of points (e.g. Tager has a maximum of 10 primer points while characters like Carl or Rachel have 4) which are depleted whenever moves with the "Guard Break" property (e.g. Lambda's "Act Parser Zwei : Cavalier" or the D version of Ragna's "Inferno Divider") are blocked. Primer points regenerate over time. Upon depletion of all points, the character is "Guard Crushed." Barrier can be used to avoid being guard crushed.

Astral Heat conditions have been changed. Instead of requiring it to be the final round and the opponent being within 20% health, it now only requires it to be your match point round and your opponent being below 35% health. It still requires 100% heat and now has the additional requirement of a freely available unused Burst.

On February 8, 2010, it was revealed through Famitsu that Continuum Shift will be getting a port to Xbox 360 and PlayStation 3. This port includes a brand-new, console-exclusive character: μ-12 (Mu-Twelve), the true form of Noel Vermillion, possibly as a new secret boss character similar to Unlimited Ragna in the first game.

The port is arcade perfect and will also include new stages, the Legion Mode from the PSP version of Calamity Trigger, and revamped versions of the original stages. There is also a new Tutorial mode similar to Street Fighter IV that shows the players the basics of the game's system. There will be a limited edition of the game as done previously with Calamity Trigger, which will include an art book and a Nendoroid figure of Noel. The standard edition will be released in the US on July 27, 2010 for $39.99. Aksys has currently made no announcment on plans to bring the Limited Edition to the US.

  • likes, 6 dislikes

Link to this comment:

Share to:

Top Comments

  • They should really make an anime for this game.

  • the best part was bang's abdominals

see all

All Comments (291)

Sign In or Sign Up now to post a comment!
  • plz make an anime

    god i hate buffering........

  • @Necross1454 If only we could have abs like him...

  • Why wasn't this in Blazblue Continuum Shift Extend?!!!!!!

  • @Necross1454 i thought bangs "well tanned" boobs were the greatest? well its similar to lychees so... :yaoming:

  • @UltraWing1 Now, that wouldn't be fair to bleach fans, We know Blazblue would beat the stuffin' outta Bleach so we should just wait

  • if blazblue were an anime im pretty sure it would be the best one ever

  • im gna sat this i never ever thought this would be good i bought it for 4 bucks at a game stop on a whim because it was always there like no one wanted it so i bought i come back home start the game and i got my balls blown off by awsomeness this op helped

  • @robincode21 One of the creators seemed interested in doing that, actually. And in making a third (proper) BlazBlue title.

  • one of the best games ever

    blazblue 4 ever

  • @robincode21 it would be the best

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more