@lurkerrekrul - you sound like me :). I written article on AtariOnline .pl website that games are harder than demos to make, need more skills, attention, more time and give more fame and popularity. However we have to accept fact that not everyone is looking for fame and popularity... Some people programming for their own fun and have their own challenges.
@KazVideo - Games are remembered more than demos. Sure, a lot of people might know a particular demo, but far more people will remember a good game. Ask most C64 users if they've heard of Swinth or Space Movie and they have no idea what you're talking about, but mention Impossible Mission, or Commando and they remember it.
I just think more people would appreciate having a game to play rather than watching something flashy and thinking "If only that was a real game..."
@lurkerrekrul - don't mix two things: some people has no skills to make more than demo but some people has no INTEREST to make a game. I know Konop and Fox for years, they are both brilliant programmers with enough skills to create EVERY game you can imagine on 8-bit Atari (Konop has written above doom-like effect when he was a young teen). However, don't forget that making a game is very time-consumable activity and not profitable nowadays. Why they should do such things if they don't have fun?
@KazVideo - That's why demos don't impress me much. The authors are good at programming little short routines, but they don't have the skill to produce a full game.
I've been fooling around with C64 emulators lately (only system I know how to do anything on) and I know that I could make a demo that draws a great hi-res, 3D Shanghai/Mahjong game screen. I'd much rather make a working game, but I don't think I have the skill for that. So why tease people with a demo?
@lurkerrekrul - because not everyone is attracted by creating games! There is the same story with much more advanced 3D engine from "Numen" demo. His author - Fox - is demoscene fan and he preferes to make small pieces of art for demoscene than games for players. However he created playable version of engine (uncompleted "Vector" game) ready to be used in the game. No one could create levels or would manage the game project so Fox lost the interest.
@KazVideo - I knew that. Not when the demo was created, but that the coder didn't have any plans to create a game. That's what bugs me about these demos. The coder makes some flashy routine and everyone goes "Wow! He's so talented!" If they're so talented, why aren't they writing games? Why write these pointless demos?
Nice music :D
y2k4ever1 6 months ago
Aahha... The mid and late 90s Doom generation.
philiptwood 6 months ago
Hahahaha Black Metal techno
dominvs 1 year ago
@zombiemod check out numen demo. i deriously doubt that c64 is capable of producing this kind of effects. too slow cpu, small palette.
thorgallpl 1 year ago
@lurkerrekrul - you sound like me :). I written article on AtariOnline .pl website that games are harder than demos to make, need more skills, attention, more time and give more fame and popularity. However we have to accept fact that not everyone is looking for fame and popularity... Some people programming for their own fun and have their own challenges.
KazVideo 1 year ago
@KazVideo - Games are remembered more than demos. Sure, a lot of people might know a particular demo, but far more people will remember a good game. Ask most C64 users if they've heard of Swinth or Space Movie and they have no idea what you're talking about, but mention Impossible Mission, or Commando and they remember it.
I just think more people would appreciate having a game to play rather than watching something flashy and thinking "If only that was a real game..."
lurkerrekrul 1 year ago
@lurkerrekrul - don't mix two things: some people has no skills to make more than demo but some people has no INTEREST to make a game. I know Konop and Fox for years, they are both brilliant programmers with enough skills to create EVERY game you can imagine on 8-bit Atari (Konop has written above doom-like effect when he was a young teen). However, don't forget that making a game is very time-consumable activity and not profitable nowadays. Why they should do such things if they don't have fun?
KazVideo 1 year ago
@KazVideo - That's why demos don't impress me much. The authors are good at programming little short routines, but they don't have the skill to produce a full game.
I've been fooling around with C64 emulators lately (only system I know how to do anything on) and I know that I could make a demo that draws a great hi-res, 3D Shanghai/Mahjong game screen. I'd much rather make a working game, but I don't think I have the skill for that. So why tease people with a demo?
lurkerrekrul 1 year ago
@lurkerrekrul - because not everyone is attracted by creating games! There is the same story with much more advanced 3D engine from "Numen" demo. His author - Fox - is demoscene fan and he preferes to make small pieces of art for demoscene than games for players. However he created playable version of engine (uncompleted "Vector" game) ready to be used in the game. No one could create levels or would manage the game project so Fox lost the interest.
KazVideo 1 year ago
@KazVideo - I knew that. Not when the demo was created, but that the coder didn't have any plans to create a game. That's what bugs me about these demos. The coder makes some flashy routine and everyone goes "Wow! He's so talented!" If they're so talented, why aren't they writing games? Why write these pointless demos?
lurkerrekrul 1 year ago