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Half Life 2 Overwatch radio chatter

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Uploaded by on Aug 25, 2009

The Combine, also referred to as the Universal Union, is a fictional multidimensional empire, which serves as the primary antagonistic force in the Half-Life video game series, developed by Valve Corporation. The Combine consist of alien, synthetic and human elements, and dominate Earth. They are regularly encountered throughout Half-Life 2 and its episodic expansions as hostile non-player characters as the player progresses through the games in an effort to overthrow the Combine occupation of Earth.

The Combine are frequently shown as harsh rulers over the citizens of Earth, suppressing dissent with brutality, policing using violence and using invasive surgery to transform humans into either soldiers or slaves. Throughout the games, the player primarily battles with transformed humans as well as synthetic and mechanical enemies that are the product of Combine technology. The atmosphere generated by the dystopian Combine state has been praised by reviewers, although the artificial intelligence of the transhuman Combine characters was thought to be inferior to that of other characters in Half-Life 2. In addition to their role within the Half-Life series, the Combine have been adapted for machinima productions and one synthetic enemy character of the Combine has been made into a plush toy by Valve.

Opera singer and actress Ellen McLain provides the voice for the Combine Overwatch announcer in Half-Life 2 and its episodic expansions, while the various Combine soldiers throughout the games are voiced by John Patrick Lowrie. Some elements of the Combine's appearance, such as that of the Advisor, are inspired by the works of Frank Herbert and Hayao Miyazaki. The name "Combine" itself is a tribute to Ken Kesey's novel One Flew Over the Cuckoo's Nest, which features a collection of authorities which mechanistically manipulate and process individuals.

During Half-Life 2's development, various concepts for Combine non-player characters were created and later cut. Female Combine assassins, similar to black operations assassins featured in the first game, were planned but later abandoned, although they reappear in Half-Life 2: Survivor. Another non-player character, the cremator, was conceptualized as a Combine laborer who cleaned the streets of bodies after a battle with an acid gun and although removed from the game, its head was featured in Eli Vance's laboratory. Other cuts included a variety of alien Combine soldiers that would have complemented the transhuman soldiers in the game and a number of synthetic combat machines. Many of Half-Life 2's Combine characters went through multiple redesigns; the Combine Overwatch soldier was subjected to at least twelve redesigns before the final appearance was settled on.

Little is revealed of the Combine's rule outside of Earth, but dialogue in Half-Life 2 states that they control worlds in different dimensions and inhabited with a range of species.[4] The Combine occupation of Earth, however, is shown to be similar to a police state. In City 17, a generic Eastern European city, Civil Protection units are seen frequently, often conducting random searches of apartment blocks, interrogating human citizens and engaging in random police brutality. The military Overwatch forces of the Combine are shown attacking human resistance bases in an effort to further solidify their control. The citizens themselves are all clad in blue uniforms and live in designated apartment blocks. Citizens are shown to be moved around to different cities or locales at the Combine's will, using passenger trains. Vortigaunts, alien creatures from the original Half-Life, are also shown to have been enslaved, and are observed in various jobs such as janitors. According to Half-Life 2: Raising the Bar, the Combine are draining Earth's natural resources, including the sea, to be used on other Combine worlds.

At the heart of the Combine's command structure in Half-Life 2 is the Citadel, an enormous structure of Combine construction that reaches high into the skyline and delves deep underground. Located within City 17, the Citadel serves as the primary headquarters of the Combine, housing both Combine Advisors and the office of the Earth administrator, Wallace Breen. Breen is frequently seen on large screens around the city from which he spreads propaganda. The Citadel projects an energy field that is able to prevent human reproduction, as well as a field that keeps dangerous alien wildlife out of the city. In addition, the Citadel contains a trans-dimensional teleporter which allows the Combine to travel between their native universe and Earth.The Citadel also contains construction facilities for various synthetic Combine combat machines
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FOR MORE INFO GO TO
http://en.wikipedia.org/wiki/Combine_(Half-Life)

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Uploader Comments (greenpeacekiller52)

  • Stop overusing the glados shit. Same voice actor. True. however this isnt glados. Now shut the fuck up and go home unless you have anything else to say k

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  • From my understanding overwatch is an AI created or found by the combine, though it does not sound as though she is as advanced as GLaDOS it does seem as though she is sentient able to learn and has a certian level of autonomy

  • She is so cute:)

  • @mattstorm360 It's the same voice actor.

  • how is a citizen turned into a stalker?

  • @ssbmmasterxyz i mean overwatch half life slaughter house wtf mod

  • @komandercapish Goddamnit, man that wasn't even funny

  • 1:02

    Ahhh...love that sound.

  • @freakygamerx  ellen not hellen

  • overwatch:attantion....my ass is to fat....my ass will explode

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