Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Eric Owen Moss-The Umbrella-SketchUp/Cheetah3D

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
7,674
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on May 25, 2007

See more at http://vizarch.blogspot.com

I got there in the end -- this is a Cheetah 3D HDRI render using Area lights of the original SketchUp model. I love the way the reflections & refractions play on the glass

  • likes, 2 dislikes

Link to this comment:

Share to:

Uploader Comments (timdanaher)

  • I agree with you that modelling a particular building is probably one of the most efficacious ways of studying it intimately. Because you have reproduce it you inherently get a good idea of how it was put together. This is something i want to start doing frequently but i have a question. Where do you get building information of the buildings, like blueprints and floor plans for all the buildings you have modelled so far? Or do you just eyeball the exterior and go off that. Thanks

  • Thanks for your observations. This one was largely eyeballed, although I did manage to find a plan of the glass sheet layout for the roof by googling. That helped enormously, but the displacements were all eyeballed. There's a tutorial on the Turning Torso model in issue 99 of 3D world, if you're interested.

  • did u make the forms specialy the curved class canopy in sketch up? tnx

  • Yes, I used the Sandbox tools to do it (only available in the Pro version).

see all

All Comments (3)

Sign In or Sign Up now to post a comment!
  • Yes, it is...but remember, if you get an intel Mac, you can dual-boot into Windows and keep all your software & licenses...

    Do you have a link to the tutorial? I can't seem to find it...

  • Are you downloading the Tutorial or Cheetah? Anyway, Cheetah is the easiest (and about the fastest) rendering I've ever used. HDRI & Radiosity & Caustics are all properties of scene Cameras, so you can have multiple GI set-ups in a single scene. No messing around with skydomes...Also the user forum is extremely helpful.

  • This is very good. I love seeing when people push sketchup past its preconceived limitations. I recently posted a vid on youtube of a train and a station i modelled in SU and people were freaking out about how i did it. if only they saw what you were doing.

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more