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messy blender render farm

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Uploaded by on Mar 26, 2008

a mix of OS X, Win XP, Win Vista, and Mandriva Linux all working together rendering a large animation scene in blender.
see more info: http://loklomedia.com/blog/?p=7

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Science & Technology

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Standard YouTube License

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Uploader Comments (loklomedia)

  • where is that "large scene in blender"?

  • @coolymichael it was a paid job for a client, it was over 6000 frames, rendered at 800x600. I was using ambient occlusion, before the AAO came out, which slowed it down a little. youtube[dot]com/watch?v=-cLj3Q­gQlxw

  • Haha definitely my kind of setup.

    I also think it's funny you've got a screen for every one. You could have gotten another computer for the price of all the extra ones :D

  • @RunningLemonStudios

    yeah, it's cleaner than that now for sure. But blender and render farm didn't fit in the same sentence back then... easier to do it manually. and they were screens I already had, so no waste, really.

  • There are three ways to approach acquiring systems for a render farm: building your own, having a builder make them for you, or buying pre-built boxes. Each approach has its own set of advantages and disadvantages.for more info google out renderrocket

    

  • @jeffhall08jh yeah, this was a case of having Zero capital, and using whatever hardware I had laying around.

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  • I think this would have been way easier and cleaner, and not much slower, getting rid of some of the old, weak systems presented there and just rendering with the newer ones. The Quads and the Duals only would have taken an extra couple hours only.

  • LAN PARTAY (Rave music goes off) :D

  • such a simple method! i had my main computer (ubuntu), my dads imac and my cousins old mac mini (ubuntu) rendering together. the only problem is, if 1 crashes, you have to find the frame and delete it

  • @McgregorKLB rendering same file, but an animation.  so each machine renders one frame at a time.

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