Unnamed Platformer Demo 4

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Uploaded by on Mar 11, 2009

The OpenGL rewrite is complete. I've lost the HUD until I make it again, but I've gained some new features, including particle bursts, unlimited parallax layers, rotation, scaling, a true camera, and real 3D effects.

I am not using an Ortho projection, this is a real Frustum projection where sprites are rendered pixel perfect at Z=0 and scaled up and down nicely on other planes to give actual depth instead of a cheap, inflexible illusion. It even uses a top left coordinate system, so I didn't have to rewrite or adapt any game logic. I'm really happy with the way this is turning out.

Sorry there are no new, exciting test levels. I really need an artist to join me on this project. I know my art is terrible. I only make it good enough to work with the technical side.

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Gaming

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Standard YouTube License

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  • What parts do you need an artist for specifically? Sounds like a fun, no-pressure project.

  • that looks awesome.

    will you open the code?

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