Killing floor SDK tutorial adding static mesh+making hallway+zombie spawn+path nodes

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Uploaded by on Jun 4, 2009

Tutorial#2
small tutorial on how to add static mesh to your map making hallways to your cube map and adding zombies spawns + making a path for the zombies to follow.
you can disable the text or the voice if you hate it!

Category:

Gaming

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License:

Standard YouTube License

  • likes, 7 dislikes

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Uploader Comments (lethalvortex)

  • You got a nice vioce m8 :) jk nice video tho.

  • @kingshinobi lol :P

  • np for my next tutorial i used my own voice but i think u will like this voice better i think:D

  • also if you guys can let me know what you like to see in the next tutorial.:)

  • The problem is that i cant really speak english well. & i dint want to leave the tutorial without a voice so that was the best solution. i know the voice can be irritating. but u can always disable the voice. & some people found this better then the first Tutorial. coz of the voice. so if u got another solution.

    @Sp3edRac3r u can actually disable the zombies to spawn only in some ways. just look at the zombie volume. just found out:p

  • thats normal wen u die by a falling or trigger.! suggest u build all. or try follow my first tutorial. do the same if it still happens check tripwire forum. i never had this problem before.

Top Comments

  • the digital bitch is mad annoying, but I need that zombie path info THANKS A TON.

  • digital bitch makes me lol nice tutorial

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All Comments (33)

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  • How did he make that voice?

  • wait what program is this and what language r u using??????? plz! tell me and is it for windows as well????????

  • GLaDOS Is Teaching use how to map in killing floor????? wtf? o.0!

  • thanks so much man. such a straight forward tut for those who have basic experience. very simple and funny.

  • Hey your vortex my friend PilotX has talked about you.

  • LOL you just sound like the computer in the game portal :P

  • @kingshinobi OMG are you 'THE' king Shinobi?

    Big fan

    (And Vortex, next time plz dun use Microsoft Sam, it's really hard to understand)

  • if i make a map and set the pathnodes then build Ai the editor says that "No path from PathNode156"

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