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A new RTS experience

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Uploaded by on Mar 11, 2010

Developing a new RTS with the Ogre engine.

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Gaming

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Uploader Comments (ToudyTou)

  • Hi Mister RKW,

    right now im doing my master degree. At the time i was coding the game, i had knowledge in C++ for about 5 or 6 years, mostly by learning it by my self. You should have a basic knowledge on how the graphics apis work and how to use some techniques like the vertex buffer. Although it is not necessary knowing these things when working with Ogre, it is helpful when it comes to debugging your game, as you know how the engine is doing things internally.

    Just ask if u want to know mo

  • thats pretty sweet, can you select and move units like normal too?

  • @cooldude23407

    Yes of course. But I was experiencing problems when sending paths over the network. It is simply too much data every frame to send when using the lockstep model.

    Right now im redesigning the game so i dont have to cut out the path-feature

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  • Smart AI! I am a newb to scripting, so how did you make it so your units follow the path but still go around the cliff?

  • I like the path setting tool, very cool.

    Can I ask what your coding background is, or how long you'd been using Ogre at the time of this video? I'm keen to work on my own project, I've got experience with C++ and OpenGL but haven't touched on much else.

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